Star Wars: The Old Republic : Post-Writing Polish
     In a new blog post penned by Bioware's Writer Ian Ryan, the process of  polishing and refining the game's story is detailed. Ryan indicates that  simply because the writing is finished, it doesn't mean it's complete.  The writing team assists the art department to set the right mood. Ryan  shows off a couple of examples of "before and after" art inspired by the  writing team's suggestions. 
 So, what do writers do when the writing is finished? We play and scour  the game, polishing everything we can and then compiling these art  passes to help the game world reflect the stories. That's on top of  writing additional content, creating and dressing the thousands upon  thousands of characters living in The Old Republic and looking, for the  first time, to the future. 
 But at BioWare, every designer is a storyteller. Writers begin the  process with words, only our jobs don't stop there. We know the  universe, we know the stories and with that knowledge we help the rest  of the team create a cohesive whole out of millions of different parts.  In a galaxy as rich and massive as the one in Star Wars: The Old  Republic, that task is as colossal as it is rewarding.
    
    
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