Funcom's Ragnar Tørnquist has written a new blog post on The Secret World's official site that deals with the story behind the game. Tørnquist takes on the notion that story and MMOs simply do not mix. He goes so far as to call it "complete and utter bollocks". His contention for The Secret World is that players will not be simply 'immersed', but will be submerged.
Everything in The Secret World -- everything -- is infused with story. Everything has context. Everything has meaning. And it all adds up to this vast and complex jigsaw puzzle that, at launch, through the actions of the entire player base, will only be partly pieced together. You will start to see patterns emerging, hinting at some deeper, darker truth, but a massively multiplayer game is just beginning when it's released upon the world. Our story -- past, present and future -- has been designed to bring players through and give context to not just the initial batch of content, but also through constant content upgrades and future expansion packs.
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