Forochel-the bleak and long-unreachable land of the Ice Bay, where Arvedui the Last King of Arthedain, fled and later perished after the fall of his noble capital of Fornost.
Forochel-realm of the mysterious and reclusive Snow-men called the Lossoth, who have survived thousands of years of isolation and peril so near to the ancient realm of the Dark Lord's greatest captain, the Witch-king of Angmar.
Forochel-the uttermost edge of civilized Middle-earth, a smothering white wasteland at the shore of a sea blocked by floating ice, unseen by the folk of the South for generations.
Forochel is a new frontier for the Free Peoples in the war against the Shadow in the North, accessible via the road north from Ost Forod in Evendim. Its harsh environment and fierce creatures can thrash characters leveled into the middle and late 40s. Even the elk and the water here can be a threat to experienced travelers. But this is also where the epic quests of Book XIII in Volume I: Shadows of Angmar-a tale of sea-monsters, ghostly kings, and desperate survival-finally unfold.
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