Modules
The CPU fitting requirements for a bomb launcher has been reduced to 50 CPU. In addition, the description for bomb launchers will state that it can be fitted on a stealth bomber only. Attempting to fit the module on any other ship will fail. This change will now allow the fitting preview window correctly when trying to fit a stealth bomber.
The description of "Mission Rancorous Researcher (1/5) - Item 'Device'" has been reverted to "This is a thing. It does stuff." All praise the power of the Device!
Racial engine trails have been returned to Fighters.
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
Weapons & Ammunition
The maximum velocity for bombs has been increased but flight time has been decreased. This change means that bombs will travel much more quickly. Maximum range remains unchanged.
Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease.
The description of ECM Burst modules now says "emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range," while the Remote ECM Burst modules description reads "emits an area-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt target locks on any ship within range." This change is to clarify exactly what each module does.
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