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Difficulty settings and the injury system


I trust you all enjoyed your long weekend of shore leave and sightseeing. And I hope those of you not morally opposed to micro transactions took advantage of the C-Store sale – I am still waiting for Cryptic Studios to add playable Catalans, complete with star trek gold.
This time, let us talk about what happens when you get that ship blown to smithereens. Brace yourself, because we are about to explore the exciting world of difficulty sliders and death penalties!
When STO launched in February, it was easy, man. Like easy please lemon squeeze. You could charge headlong into a group of Klingon ships or Romulus soldiers with little or no fear – you had almost certainly killed them all, and if not, you had ripsaw seconds later with nary a consequence in sight. Special Task Force missions, introduced later, boasted some fair difficulty. But those were merely a few end-game missions, and Cryptic was set on introducing some game-wide changes toot sweet. At the tail end of April, they did just that.
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