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WOW GOLD players will strive to keep readers apprised of any changes.

Let us get started and see below: Patch 3.1 is up for testing on the PTR. It brings some significant changes such as Ulduar, the introduction of a new Raid instance and a new talent system that allows for dual talent specs. The Death Knight class feels that the winds of change in a big way both in the form of new Death Knight Glyphs as well as significant changes to their talents and abilities.At any time, all PTR information is subject to change because something is implemented on it, which does not mean that it will stay the same for the official patch. WOW GOLD players will strive to keep readers apprised of any changes as they are implemented.The changes of the Death Knight are extensive and we are going to pick out the highlights and talk about what they mean for the class as a whole.While Death and Decay is on cool-down, Pestilence is being relegated to Blood Boil and now it will only spread the diseases on the Death Knight's current target, not inflict any immediate damage.Blood Boil has been adjusted to compensate for the change in Pestilence. It deals damage to targets that are not afflicted by diseases and deals increased damage to diseased targets. Blood Boil's range has been reduced, and its base damage increased.Blood Plague and Frost Fever have had their base duration increased to 15 seconds, from 12.Plague Strike no longer removes a HoT effect from the target. To compensate, its damage has been substantially increased.For auras like Blood Aura, Frost Aura and Unholy Aura, they've been replaced with Improved Blood/Frost/Unholy Presence.


 

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